Where is the download setting on google android






















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For other users, the server always processes license checks according to normal rules. To set a test response for your account, sign in to your publisher account and click "Edit Profile".

You can select from the full set of valid server response codes to control the response or condition you want to test in your application. In general, you should make sure to test your application's licensing implementation with every response code available in the Test Response menu. Figure 2. The License Testing panel of your Account details page lets you set up test accounts and manage test responses.

Note that the test response that you configure applies account-wide — that is, it applies not to a single application, but to all applications associated with the publisher account.

If you are testing multiple applications at once, changing the test response will affect all of those applications on their next license check if the user is signed in to the emulator or device using the publisher account or a test account.

Before you can successfully receive a test response for a license check, you must sign in to the device or emulator on which the application is installed, and from which it is querying the server. Specifically, you must sign using either your publisher account or one of the test accounts that you have set up. For more information about test accounts, see the next section. See Server Response Codes for a list of test responses available and their meanings.

In some cases, you might want to let multiple teams of developers test licensing on applications that will ultimately be published through your publisher account, but without giving them access to your publisher account's sign-in credentials. To meet that need, the Google Play Console lets you set up one or more optional test accounts — accounts that are authorized to query the licensing server and receive static test responses from your publisher account.

Test accounts are standard Google accounts that you register on your publisher account, such that they will receive the test response for applications that you have uploaded.

Developers can then sign in to their devices or emulators using the test account credentials and initiate license checks from installed applications. When the licensing server receives a license check from a user of a test account, it returns the static test response configured for the publisher account.

Necessarily, there are limitations on the access and permissions given to users signed in through test accounts, including:. The table below summarizes the differences in capabilities, between the publisher account, a test account, and any other account. Table 1. Differences in account types for testing licensing. To get started, you need to register each test account in your publisher account.

As shown in Figure 2, you register test accounts in the Licensing panel of your publisher account's Edit Profile page. Simply enter the accounts as a comma-delimited list and click Save to save your profile changes.

You can use any Google account as a test account. If you want to own and control the test accounts, you can create the accounts yourself and distribute the credentials to your developers or testers. As mentioned above, users of test accounts can only receive static test responses for applications that are uploaded to the publisher account.

Since those users do not have permission to upload applications, as the publisher you will need to work with those users to collect apps for upload and distribute uploaded apps for testing.

You can handle collection and distribution in any way that is convenient. Once an application is uploaded and becomes known to the licensing server, developers and testers can continue modify the application in their local development environment, without having to upload new versions.

You only need to upload a new version if the local application increments the versionCode attribute in the manifest file. The licensing server handles static test responses in the normal way, including signing the license response data, adding extras parameters, and so on. To support developers who are implementing licensing using test accounts rather than the publisher account, you will need to distribute the app's public key for licensing to them.

Developers without access to the Play Console do not have access to the app's public key, and without the key they won't be able to verify license responses. Note that if you decide to generate a new licensing key pair for the app for some reason, you need to notify all users of test accounts. For testers, you can embed the new key in the application package and distribute it to users.

For developers, you will need to distribute the new key to them directly. The licensing service is designed to determine whether a given user is licensed to use a given application — during a license check, the Google Play application gathers the user ID from the primary account on the system and sends it to the server, together with the package name of the application and other information.

However, if there is no user information available, the license check cannot succeed, so the Google Play application terminates the request and returns an error to the application. During testing, to ensure that your application can successfully query the licensing server, you must make sure that you sign in to an account on the device or emulator using:.

If you are testing licensing on an emulator, you need to sign in to a Google account on the emulator. For more information, see Setting up the runtime environment , above. Signing in using a publisher account offers the advantage of letting your applications receive static test responses even before the applications are uploaded to the Play Console. If you are part of a larger organization or are working with external groups on applications that will be published through your site, you will more likely want to distribute test accounts instead, then use those to sign in during testing.

To sign in on a device or emulator, follow the steps below. The preferred approach is to sign in as the primary account — however, if there are other accounts already in use on the device or emulator, you can create an additional account and sign in to it using the publisher or test account credentials. Once you are signed in, you can begin testing licensing in your application if you have completed the LVL integration steps above.

When your application initiates a license check, it will receive a response containing the static test response configured on the publisher account. Note that, if you are using an emulator, you will need to sign in to the publisher account or test account each time you wipe data when restarting the emulator. Once you've completed the setup procedures, continue to Adding Licensing to Your App. Content and code samples on this page are subject to the licenses described in the Content License.

App Basics. Build your first app. App resources. Resource types. App manifest file. Device compatibility. Multiple APK support. Tablets, large screens, and foldables. Build responsive UIs. Build for foldables.

Getting started. Handling data. User input. Watch Face Studio. Health services. Creating watch faces. Android TV. Build TV Apps. Build TV playback apps. Help users find content on TV.

Recommend TV content. Watch Next. Build TV games. Build TV input services. TV Accessibility. Android for Cars. Build media apps for cars.

Build navigation, parking, and charging apps for cars. Android Things. Supported hardware. Advanced setup. Build apps. Create a Things app. Communicate with wireless devices. Configure devices. Interact with peripherals. Build user-space drivers.

Manage devices. Create a build. Push an update. Chrome OS devices. App architecture. Architecture Components. In the next menu, tick the box that lets that app install APKs. Hit the back button to return to your installation. If you downloaded it on your device then it will be on your SD card in the Downloads folder. Once you find the APK, click on it. There may be a box that pops up depending on the apps you have installed on your device asking which app you want to use.

Hey you did it! Wait, there is still one more step! Step 5: Disable Unknown Sources Leaving the Unknown Sources box checked is a major security hole that can cause problems down the road. Pre-Android Oreo: Go back into your device settings. Go back into the Security settings, Privacy settings, or Application settings wherever you found it last time. Uncheck the box.

This will prevent everything except the Play Store from installing apps. You can always re-check the box later if you need to do this again. Android Oreo and later: Head into the device settings and then tap on the Apps option. Scroll and find the app you used to install the Play Store.

Tap it. On the next page, check over its permissions until you find the unknown sources section. Untick the box to remove the permission to install apps from outside of Google Play. Please note — This process may change from phone to phone.



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